Principal Graphics Engineer

Boston, Massachusetts, United States | Engineering | Full-time | Fully remote


Proletariat is seeking a Graphics Engineer to join the team on our newest game in development, Spellbreak. This individual will work with engineers and artists to deliver high quality visuals at smooth framerates and budgets in Unreal Engine 4. We are looking for someone who is detail-oriented, with experience building highly-polished products for demanding audiences.


● Platform Tech/Performance Lead for game client

● Primary stakeholder for ensuring platform(s) meet performance and quality expectations

● Work with Tools team to ensure that we have adequate monitoring and
measurement of performance
● Working with discipline leads to create and enforce performance-oriented standards and
practices for all disciplines (eng, world, vfx, ui, sound, ...)
● Working with the Art Director and art leads to devise an art tech roadmap
● Helping to prioritize and delegate art tasks
● Mentoring graphics engineers
● Contribute on Next gen performance, raytracing, Switch rendering improvements, better lighting, UE upgrade
● Researching and implementing cutting edge rendering features


  • 8+ years professional experience in game development
  • Professional experience with C/C++ 
  • At least 4 years professional experience working on graphics systems
  • Solid understanding of 3D math fundamentals
  • Expertise in GPU hardware architecture, graphics APIs, and shading languages
  • Solid knowledge of CPU and GPU performance characteristics and optimization techniques
  • Experience with modern 3D graphics engines, including writing shaders and working with artists
  • Strong knowledge of DirectX 11/12, OpenGL, Vulkan, or Metal
  • Deep experience with graphics performance profiling and optimization
  • Experience with Unreal Engine
  • Experience with console platforms such as XboxOne, PS4, and Switch
  • Shipped real-time 3D PC/console titles
  • Experience with the Haxe programming language preferred