Game Engine Programmer

Boston, Massachusetts, United States | Engineering | Full-time


Proletariat is seeking a Software Engineer focused on game engine development to join the team on our newest Unreal Engine 4 game in development, Spellbreak. This individual will work with artists, designers, and other engineers to improve Spellbreak's core technology. We are looking for someone who is detail-oriented, with experience building highly-polished products for demanding audiences.


  • Work with designers, animators, artists and game engineers in order to maintain and implement tools and features in the engine.
  • Profile and optimize software systems to remove bottlenecks and improve performance
  • Research, define, extend, and maintain production pipelines, processes, and workflows
  • Refine content creation workflows


  • 3+ years professional experience in game development.
  • Professional experience with C/C++ 
  • Solid understanding of 3D math fundamentals.
  • Solid knowledge of CPU and GPU performance characteristics and optimization techniques.
  • Strong knowledge of DirectX 11/12, OpenGL, Vulkan, or Metal.