Senior Environment Artist

Boston, Massachusetts, United States | Art | Full-time | Allows remote

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We're currently looking for a Senior Environment Artist who can set a high bar for quality, consistency and visual aesthetic for environment art in all of Proletariat’s game projects.The ideal candidate is a talented 3D artist who creates brilliant, immersive environment art that serves the needs of gameplay, real-time performance metrics, and artistic vision. This person has experience creating beautiful environment assets in 3D pipelines, can create work in a variety of styles, understands performance budgets for real time 3D, is a skilled communicator and loves taking ownership on projects. Applicants should submit a resume and current portfolio of work. Qualified applicants may be expected to complete a small art test.

Responsibilities:

  • Collaborate with our Art Director, Game Designers, Software Engineers and Product Managers to design and iterate on in-game environment art
  • Works with  tools in UE4 (or equivalent) and other 3D authoring software to create game environment assets from rough draft through production quality
  • Absolutely reliable for the timely creation of 100% technically solid art
  • Works with performance in mind to ensure that assets meet performance budgets.
  • Motivates peers toward excellence
  • Work with Project Management to maintain clear and consistent goals
  • Work in an organized manner. Can follow data structure and provide feedback.
  • Generates and meets time estimates
  • Provide and manage feedback on assets from external vendors
  • Can be considered to lead art workshops

Requirements:

  • 5+ years of experience creating and delivering high quality environment art for games
  • Experience creating beautiful environmental assets that meet performance budgets using a variety of tools including; Zbrush, Maya, Photoshop, Substance Painter and UE4 (or equivalent)
  • Displays solid general skills in Maya and has developed at least one area of focus or specialization.
  • Experience creating assets in both realistic PBR and more stylized material pipelines
  • Understanding of traditional art principles including composition, design, shape language, and color theory
  • Can be relied upon to quickly learn new processes and software as dictated by project needs
  • Experience working in an iterative, agile environment
  • Excited to improve visual skills, learn new techniques and applicable technology.
  • Self-directed, enthusiastic, positive, embraces critiques
  • Understands the audience and appreciates games 

Bonus:

  • Non-game 3D asset creation experience
  • Deep experience with Unreal tools (blueprints, shaders/materials, cascade etc.)
  • Illustration/Concept Design experience