Boston, Massachusetts, United States | Art | Full-time | Allows remote


Proletariat is seeking candidates for another Animator role to work on our latest game in development, Spellbreak. The ideal candidate is familiar with industry standard, real-time animation tools, understands performance budgets, creates a wide variety of animation styles, is a skilled communicator and loves taking ownership on projects while developing unique and beautiful character animations to capture and punctuate emotions drawn out through gameplay. Applicants should submit a resume and current portfolio of work. Qualified applicants may be expected to complete a small art test.


  • An individual contributor that creates and implements 3D character animation that meet art direction.  
  • May participate in visualizing and developing animated features of games.  
  • Interacts with internal and external peers and/or managers to exchange semi-complex information related to assigned activities.    
  • Contributes to Animation pipeline and the development of new or enhanced technical tools.
  • Provide and manage feedback on assets from external vendors


  • 3+ years of progressively complex related experience
  • Expert understanding of Maya or equivalent visual effects packages, competent working with joints and locators, keyframing, and rigid/soft body simulations
  • Experience using Unreal (including Cascade/Niagra, Material Editor, Blueprints)
  • Experience animating both in 3D and 2D
  • Experience working in an iterative, agile environment
  • Excited to improve visual skills, learn new techniques and applicable technology.
  • Self-directed, receptive to critique and feedback 
  • Enjoys playing a wide variety of games.