Lead Content Designer

Boston, Massachusetts, United States Full-time

Proletariat is looking for a Lead Content Designer for Spellbreak, our upcoming multiplayer action-spellcasting game. This role leads and manages the team of designers responsible for the map, quests, storytelling, lore, and content, both in and out of the game.

Responsibilities:

  • Manage and oversee the creation and implementation of content in the game.
  • Along with the Content Director, ensure consistent and high-quality content across the entire game.
  • Lead and motivate the team of content and map designers and act as an advocate for them to the wider team.
  • Mentor and grow the content design team.
  • Create goals and workflows with production, engineers, and artists.
  • Work with the Design Directors to plan and deliver content in line with the broader vision and goals of the game.
  • Give critical feedback to the rest of the team on all aspects of the game.

Requirements:

  • 6+ years of experience in game design, with at least 2 years in a management or lead role.
  • Shipped at least two titles with a heavy focus on content (RPGs, MMOs, open-world, etc)
  • Strong familiarity with modern storytelling, content delivery, and live games and the best practices therein.
  • Experience with documentation and production pipelines on medium to large teams.
  • Excellent communication skills, both written and verbal.
  • Strong empathy for your coworkers and players.