Concept Artist

Boston, Massachusetts, United States | Art | Full-time | Allows remote


We're currently looking for a Concept Artist who can set a high bar of quality, consistency and creative vision with gorgeous concept art for Proletariat’s game projects. The ideal candidate is a talented digital illustrator who creates brilliant, iconic work in a variety of styles, can describe a visual idea with a few sketchy strokes (if necessary), can render concepts in exquisite production detail, is a skilled communicator and loves taking ownership on projects. Applicants should submit a resume and current portfolio of work. Qualified applicants may be expected to complete a small art test.

We are looking for this concept artist to have a specialization in Character/Creature art.



  • Collaborate with our Art Director, Game Designers, and Product Managers to shape ideas, visual style, and production-ready concept art
  • Create concept and key art that meets or exceeds the goals for design,  technical requirements, and visual direction
  • Work with Project Management to maintain clear and consistent goals
  • Incorporate internal and user feedback to iterate on project visual direction
  • Ability to successfully manage and provide feedback to 3D production artists working with project concept art.
  • Work in an organized manner.



  • 3+ years of experience creating and delivering high quality concept art and illustration work for games
  • Experience creating high quality concept art for a variety of game asset disciplines (characters, environments, hard surface, FX etc.)
  • Understanding of traditional art principles including composition, design, shape language, and color theory
  • Experience working in an iterative, agile environment
  • Excited to improve visual skills, learn new techniques and applicable technology.
  • Self-directed, receptive to critique and feedback
  • Enjoys playing a wide variety of games.


  • Non-game concept art experience
  • Experience creating work in 3D pipelines
  • Experience creating 2D work for game marketing